![]() The OpenRA engine and SDK scripts are made available under the GPLv3 license, and any executable code developed by a mod and loaded by the engine (i.e. See Updating to a new SDK or Engine version for a guide on updating your mod a newer OpenRA release. For common questions, please see the FAQ. See Getting Started on the Wiki for instructions on how to adapt this template for your own projects. The example mod included in this repository provides the bare minimum structure to launch to the in-game main menu for the sole purpose of demonstrating the SDK. You can then run launch-game.cmd (Windows) or launch-game.sh (Linux / macOS) to run your game. To launch your project from the development environment you must first compile the project by running make.cmd (Windows), or opening a terminal in the SDK directory and running make (Linux / macOS). Generates release installers for your project. Launches the OpenRA Utility for your project. Launches a dedicated server for your project from the SDK directory. Launches your project from the SDK directory. ![]() ![]() app bundles, and Linux AppImages for distribution.Ĭompiles your project and fetches dependencies (including the OpenRA engine). These scripts and support files wrap and automatically manage a copy of the OpenRA game engine and common files during development, and generates Windows installers, macOS. This repository contains the OpenKrush project on the OpenRA engine. ![]()
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